BRING THE GIRL, WIPE AWAY THE DEBT |
In Bioshock Infinite, you play as Booker DeWitt, a man troubled by his gambling debts. You can repay your debts by finding a girl named, Elizabeth. Elizabeth lives in Columbia, a beautiful city in the skies. Columbia is a place that pulls the gamer in with it's breathtaking views and charming atmosphere - however, you should never judge a book by it's cover, because you'll find out quick that Columbia is anything but charming. It is run by Comstock (the antagonist in Infinite), a racist man who believes he is a prophet who can predict the future.
Finding Elizabeth doesn't take long, and it's once you find her that the story in Infinite really starts to come to life. Elizabeth is no ordinary girl - she can open "tears" into alternate dimensions, allowing her to bring things through from other worlds.
Throughout most of Infinite, you and Elizabeth are a team. After you find her, she becomes your (almost) constant AI companion. Luckily, she's competent enough that you never have to protect her from gunfire (she doesn't even have a health bar), and she helps you when you're in battle by throwing health and ammo at you. I know she saved me from death on numerous occasions.
The story in Bioshock is full of twists, turns, and jaw-dropping reveals. Going too much into detail would spoil the story-driven game, so I won't mention anything else except that the ending will leave you stunned and you'll be talking about it for weeks.
There are low points to Infinite. These low points are:
1: The two-gun system. This system caused me to stick to the same two guns for the majority of the game - shotgun/sniper. Although it makes sense that you can't carry every gun (I believe there was 12 or 13 different guns), I do prefer an inventory type system
2: Weak encounters. Most battles felt a little plain (not bad, just... blah) compared to a game that was otherwise so complex and deep.
3: Lame side-quests. To call them side-quests is a compliment. They're all simple "Here's a code, let's find the codebook and crack it", or "Here's a codebook, let's find the code it goes with."
However, none of those points really stood out to me during my first playthough. It was only afterwards when I thought about what could have been improved that I came up with those points. Infinite hits the story, graphics, characters, and sound(voice-over/music) points so high that the low points are virtually ignored (at least they were for me).